Matches will be played at the Eversley Indoor Cricket Centre on the specific days you have requested from End of September till mid January. Our leagues are:

Tuesday’s 6-10pm – Adult Midweek League 2

Wednesday’s 6-10pm – Adult Midweek League 1

Sunday’s 4-10pm – Men’s Club

Team captains will have ‘tossed-up’ and have their teams ready to play 10 minutes before the allotted fixture time. Each match is allocated ONE hour, so punctuality in readiness and avoidance of time wasting during play is essential.

If a captain or designated player is not available for the toss then the captain of the team present may choose whether to bat or bowl.



All clubs participating in the Eversley Cricket Indoor League will need to pay an entrance fee of £30 per team which is payable on registration.

Match fees will be £36 per team per game, and teams will be sent one invoice for the league season when the fixtures are announced. Please note: The invoice can be paid 3 ways: Cheque/BACS/Debit card payment.

-paid in advance

-paid monthly 

Please note: No cash will be accepted on the night, and failure to pay the invoices will result in suspension from the league.


Except as stated and varied in the under-mentioned rules, the current ‘Laws Of Cricket’ and any ‘Experimental Laws’ associated therewith shall apply.

1. Teams shall consist of six (6) players.

2. Each match shall consist of one (1) twelve (12) over innings per side.

3. No bowler may bowl more than three (3) overs. In the event of a bowler being unable to finish an over, it shall be completed by another eligible bowler.

4. The interval between innings shall not exceed five (5) minutes.

5. Two batsmen must be at the wicket at all times. In the event of five (5) wickets falling, the last batsman out shall remain as a runner until the sixth (6th) wicket falls or twelve (12) overs are completed.

6. When a batsman reaches a score of twenty-five (25) runs they must retire but may return, in order of retirement, if the remainder of the side, not including the batsman at the wicket, are dismissed. This rule should then be continued should the batsmen reach fifty (50).

7. Each ball bowled must pitch over the white line designated as the ‘no ball’ line or will be called as a ‘no ball’.

8. Overs will be bowled from one end.


1. A ball struck to the boundary wall behind the bowler, having not come into contact with the floor or any other wall or the ceiling, shall count as four (4) runs. If, however, a ball struck to the boundary wall does make contact with the floor but not with any wall or the ceiling, it shall count as six (6) runs.

2. A ball struck to a side wall, back wall or the ceiling shall count as one (1) run, even if the ball should subsequently hit the boundary wall. Two (2) additional runs shall be scored if the batsmen complete a run.

3. Two (2) runs shall be scored if the batsman plays the ball and it does not strike any wall or the ceiling but a run is completed.

4. A bye shall be awarded if the ball strikes a wall without making contact with the bat and shall count as two (2) runs; in the same instance a leg bye shall count as one (1) run. In both cases, if the batters complete a run then two (2) additional runs shall be scored.

5. Two (2) byes or leg byes shall be scored, in accordance with the provision of the previous rule if the batters complete a run without the ball hitting a wall.

6. In overs 1 – 11:

a. A ‘No Ball’ will count as three (3) runs unless the ball strikes a wall, in which case, it shall count as four (4) runs. Should the batsmen run then an additional (2) runs will be added for each completed run.

b. A ‘ No Ball/Dead Ball shall be called if the ball hits any part of the roof during a delivery with just three (3) runs awarded.

c. A ‘Wide Ball’ will count as three (3) runs unless the ball strikes a wall, in which case, it shall count as four (4) runs.

In over 12:

a. ‘Wides’ and ‘No Balls’ shall be scored as one (1) run and an extra ball shall be added to the over.

b. Scoring will otherwise be as normal.

7. An overthrow hitting any wall or the ceiling shall count as one (1) extra run.

8. No runs will be scored if a batsman is ‘caught’ off a ball striking a wall or the ceiling.

9. A ball lodging in the netting or leaving the arena shall count as a dead ball and (1) run will be scored.

POWERPLAY – Each Innings the batting side have 2 powerplay overs. The first over of each innings is the mandatory powerplay in which scores are doubled. Then the second powerplay over is chosen by the batting team. When the batting team tell the umpire then that over is taken. The bowler can be changed.



Apart from the normal methods of dismissal as stated in the ‘Laws Of Cricket’ the following variations shall apply:

1. A batsman shall be adjudged ‘caught’ if a fielder catches a ball rebounding off either the off side and leg side netting/walls. This also applies to the ceiling and the netting/walls behind the wicket keeper, but NOT the bowler.

2. The last ‘not out’ batsman shall be ‘out’ if the non-striker is ‘run out’.

3. The batsman or non-striker shall be given ‘not out’ if the ball rebounds from any wall or the ceiling and hits the stumps without first touching a fielder.


All teams must be ready ten (10) minutes before their allotted fixture time.

Any team unable to start with at least four (4) players, when called upon by the umpires will suffer a reduction in it’s own batting innings of two (2) overs for each five (5) minutes lost or part thereof, after being called to play.


A M&H pink 5 oz indoor ball will be provided and used at all times. A damaged ball may be replaced at the umpire’s discretion by a ball of similar wear.


Scoring and umpiring will be provided by a member of staff, however we will need the batting team to provide an umpire for square leg


Any team cancelling a game or an umpiring duty must do so  7 days before the fixture is due to be played. Re-arrangement of fixtures is not guaranteed even if cancellation has been made with 7 days notice, however we will try where possible to ensure the game is played.

Failure to show for a game or cancellations with less than 7 days notice will result in a £72 fine per game. In the event of a game being cancelled with less than 7 days notice maximum points for the game will be awarded to the opposing team.

Teams wishing to withdraw from the league before concluding its fixtures will not receive a refund and are liable for the full amount of the original cost to enter and play in the league plus any charges as outlined above.

NB: The organising body reserve the right to amend playing rules to local conditions.



1. Players will be properly attired in appropriate and clean ‘cricket clothing’ which can include coloured clothing (without clashing with the colour of the match ball). ONLY WHITE OR LIGHT COLOURED SOLES ON FOOTWEAR WILL BE ALLOWED.


2. Players must adhere to the league rules at all times and play within the spirit of the game. We reserve the right to remove any individual or team due to any behaviour deemed unacceptable by the organising committee.

3. Players may not play for more than one (1) club or more than one (1) team within their club during the season.


The winning team shall claim ten (10) points and in the event of a ‘tie’ each team shall claim five (5) points each. The side batting second and winning may claim bonus points for ‘wickets in hand’.

Maximum points available = 18 points.

Any team failing to honour a fixture or not being ready to play at the required time will be awarded no points and their opponents awarded (18) eighteen points.

Please note a Max of five (5) bonus points are available from the ‘Batting’ and ‘wickets in hand’ sections combined.

1. ‘Batting’ bonus points:

50 runs one (1) point

75 runs two (2) points

100 runs three (3) points

125 runs four (4) points

150 runs five (5) points

2. ‘Wickets In Hand’ bonus points:

6 wickets five (5) points

4/5 wickets two (2) points

2/3 wickets one (1) point

3. ‘Bowling’ bonus points:

Per two (2) wickets taken: one (1) point.